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Intrinsic

Supports cross-platform graphics and game development using Vulkan.

Made by Benjamin Glatzel

  • 3d-games

  • Game Engine

What is Intrinsic?

Intrinsic is a versatile, cross-platform graphics and game engine built on the Vulkan rendering API. Designed with a data-oriented architecture and data-driven rendering process, Intrinsic offers a comprehensive suite of features to empower developers in creating visually stunning and performant interactive experiences.

Highlights

  • WYSIWYG editor with intuitive node-based interface for rapid prototyping and scene development
  • Fully multithreaded renderer and engine core for efficient parallelization and optimal performance
  • Hot reloading capabilities for textures, meshes, shaders, and configuration files, enabling real-time updates during development
  • Prefab system for easily saving and reusing complex entity hierarchies across projects
  • Asset importer supporting a variety of texture formats and the FBX file format for meshes
  • Configurable benchmarking system for measuring and optimizing performance
  • Scripting support via the Lua programming language
  • PhysX integration for realistic rigid body and character controller simulations
  • CPU and GPU profiling tools using Microprofile for in-depth performance analysis

Platforms

  • Windows

Languages

  • English

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