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Mitsuba

Provides rendering techniques, materials, and light sources for generating images.

Made by Wenzel Jakob

  • 3D Graphics

  • cgi

  • photorealistic

What is Mitsuba?

Mitsuba is a versatile and extensible rendering framework written in portable C++. It implements a variety of rendering techniques, including both unbiased and biased methods, with a focus on leveraging current CPU architectures for optimal performance. The program is cross-platform, running on Linux, macOS, and Windows, and utilizes SSE2 optimizations on x86 and x8664 systems. While primarily used as a testbed for algorithm development in computer graphics, Mitsuba offers a diverse range of applications

Highlights

  • Supports both unbiased and biased rendering techniques
  • Optimized for current CPU architectures with SSE2 optimizations
  • Cross-platform compatibility (Linux, macOS, Windows)
  • Includes a command-line interface and a graphical frontend for interactive scene exploration
  • Provides a rough preview during navigation, which becomes more accurate when movements stop
  • Allows for customizing a wide range of rendering parameters

Platforms

  • Windows
  • Mac
  • Linux

Languages

  • English

Features

    • Rendering