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OpenGL Shader Designer

Enables writing vertex and fragment shaders in the OpenGL Shading Language.

Made by Unknown Author

  • shader

  • shader-editor

  • Code Editor

What is OpenGL Shader Designer?

The OpenGL Shader Designer is an open-source integrated development environment (IDE) tailored for crafting vertex and fragment shaders using the OpenGL Shading Language (GLSL). This specialized tool empowers users to create and test custom shader programs that enhance the visual effects and graphics rendering within OpenGL-based applications. The IDE provides a comprehensive set of features to streamline the shader development workflow, including real-time code editing, error checking, shader previewing, and integrated shader debugging capabilities

Highlights

  • Real-time code editing and error checking for GLSL shaders
  • Integrated shader previewing to visualize the output of vertex and fragment shaders
  • Shader debugging tools to help identify and fix issues in shader programs
  • Support for writing both vertex and fragment shaders within the same IDE
  • Open-source and cross-platform compatibility

Platforms

  • Windows
  • Linux

Languages

  • English

Features

    • GLSL