What is ShaderMap?
Create high-quality rendering maps in seconds with ShaderMap. This versatile tool generates normal maps, ambient occlusion, albedo, displacement, metalness, and roughness textures from a variety of source files. Simply select a mode, load the source, and ShaderMap will do the rest, leveraging multi-core processing for speed and precision
Highlights
- Automated generation of industry-standard rendering maps
- Light Scan support for photogrammetry-based texture creation
- Intuitive Normal Editor for painting and manipulating normal vectors
- Extensive Filter Tab with options like Auto Edge, Brightness, Contrast, and more
- Lua scripting for batch processing and custom project automation