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Synthclipse

Enables real-time development of GLSL shaders for various types including fragment, vertex, geometry, tessellation, and compute.

Made by Kamil Kolaczynski

  • shader

  • shader-editor

  • Code Editor

What is Synthclipse?

Synthclipse is a comprehensive tool for prototyping and live-developing GLSL shaders. It enables rapid creation of a wide range of shader types, including Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS), and Compute (CS) shaders. The application supports development using Fragx shaders compatible with Fragmentarium and Shadertoy, as well as fully-featured JavaScript JSX scripts. The JSX API aligns with WebGL standards but also provides access to the complete OpenGL 4+ API, empowering users to harness the full capabilities of modern graphics hardware

Highlights

  • Support for diverse shader types: Fragment, Vertex, Geometry, Tessellation, and Compute
  • Compatibility with Fragmentarium and Shadertoy for FS and VS shader development
  • Integrated JSX scripting environment with access to the complete OpenGL 4+ API
  • Streamlined workflow for rapid prototyping and live development of shaders

Platforms

  • Windows
  • Linux
  • Mac

Languages

  • English

Features

    • GLSL